Gaming technologies to motivating students to study literature in colleges of Federal Agency for Railway Transport
https://doi.org/10.46684/2687-1033.2025.4.395-401
EDN: LFSAZT
Abstract
The article gives an overview of the theoretical justification of gamification of teaching literature, with the involvement of foreign experience from the monograph by M.V. Clarin “Innovative models of training: Research on world experience” and the works of domestic teachers. And they also consider the issues of game learning technologies at colleges in Federal Agency for Railway Transport as an opportunity to increase the motivation of students to study literature. As well as the introduction of a professional component through gamification into training according to the requirements of the Federal State Educational Institution of Vocational Education on the examples of teaching literature at the Ozherelevsky Railway College — a branch of the Federal State Budgetary Institution of Higher Education “St. Petersburg State University of Railways of Emperor Alexander I” in Kashira. Activities such as business games, organizational and activity games (ODI), social gaming activities in non-standard lessons, quests and discussions. All these forms of work in literature lessons use the works of Russian authors, where there is a chronotope of the railway or other references in the text to railway subjects. This serves as a good base for career guidance for college students. Theatrical activities are particularly worth highlighting. In the near future, UMTS ZhDT will publish a collection of plays “From XIX to XXI by Rail”, which will make it easier for college theater groups to choose material for their work. One of these plays, Fedorov’s vaudeville, the first work of Russian literature about the railway, was described in a binary lesson by a teacher and a university intern.
About the Authors
I. G. SazykoРоссия
Irina G. Sazyko — Lecturer
7 Studencheskaia st., Ozherelye, Kashira, Moscow region, 142921
I. A. Kovaleva
Россия
Ioanna A. Kovaleva — Lecturer of the Journalism Department
16 bld., 8 Leninsky Ave., Moscow, 119049
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For citations:
Sazyko I.G., Kovaleva I.A. Gaming technologies to motivating students to study literature in colleges of Federal Agency for Railway Transport. Transport Technician: Education and Practice. 2025;6(4):395-401. (In Russ.) https://doi.org/10.46684/2687-1033.2025.4.395-401. EDN: LFSAZT
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